diff --git a/documentation/src/fluid.dox b/documentation/src/fluid.dox index 8e04a1346..1ed3a1eb6 100644 --- a/documentation/src/fluid.dox +++ b/documentation/src/fluid.dox @@ -1,4 +1,7 @@ /** + + + \page fluid 9 - Programming with FLUID @@ -7,14 +10,14 @@ This chapter shows how to use the Fast Light User-Interface Designer Subchapters: -\li What is FLUID -\li Running FLUID Under UNIX -\li Running FLUID Under Microsoft Windows -\li Compiling .fl Files -\li A Short Tutorial -\li FLUID Reference -\li Internationalization with FLUID -\li Known Limitations +\li \ref fluid_what_is_fluid +\li \ref fluid_fluid_under_unix +\li \ref fluid_fluid_under_windows +\li \ref fluid_compiling_fl_files +\li \ref fluid_tutorial +\li \ref fluid_references +\li \ref fluid_i18n +\li \ref fluid_limitations \section fluid_what_is_fluid What is FLUID? @@ -29,20 +32,24 @@ FLUID can "compile" the .fl file into a .cxx and a .h file. The .cxx file defines all the objects from the .fl file and the .h file declares all the global ones. FLUID also -supports localization (Internationalization) +supports localization (\ref fluid_i18n "Internationalization") of label strings using message files and the GNU gettext or POSIX catgets interfaces. -A simple program can be made by putting all your code (including a -main() function) into the .fl file and thus making the .cxx file a +A simple program can be made by putting all your code (including a +\p main() function) into the .fl file and thus making the +.cxx file a single source file to compile. Most programs are more complex than this, so you write other .cxx files that call the FLUID functions. -These .cxx files must \#include the .h file or they can -\#include the .cxx file so it still appears to be a single source -file. +These .cxx files must +\p \#include +the .h file or they can +\p \#include +the .cxx file so it still appears to be a single source file. \image html fluid-org.gif "Figure 9-1: FLUID organization" \image latex fluid-org.eps "FLUID organization" width=12cm + Normally the FLUID file defines one or more functions or classes which output C++ code. Each function defines a one or more FLTK windows, and all the widgets that go inside those windows. @@ -52,7 +59,8 @@ Widgets created by FLUID are either "named", "complex named" or name (i.e. only alphanumeric and underscore). In this case FLUID defines a global variable or class member that will point at the widget after the function defining it is called. A complex named object has -punctuation such as '.' or '->' or any other symbols in its name. In +punctuation such as '.' or '->' or any other symbols +in its name. In this case FLUID assigns a pointer to the widget to the name, but does not attempt to declare it. This can be used to get the widgets into structures. An unnamed widget has a blank name and no pointer is stored. @@ -70,7 +78,8 @@ To run FLUID under UNIX, type: fluid filename.fl & \endcode -to edit the .fl file filename.fl. If the file does not exist +to edit the .fl file filename.fl. +If the file does not exist you will get an error pop-up, but if you dismiss it you will be editing a blank file of that name. You can run FLUID without any name, in which case you will be editing an unnamed blank setup (but you can use @@ -96,14 +105,14 @@ Similarly, using "-scheme plastic" will show how the interface will look using the "plastic" scheme. In the current version, if you don't put FLUID into the -background with '&' then you will be able to abort FLUID by -typing CTRL-C on the terminal. It will exit +background with '&' then you will be able to abort FLUID by +typing CTRL-C on the terminal. It will exit immediately, losing any changes. \section fluid_fluid_under_windows Running FLUID Under Microsoft Windows -To run FLUID under WIN32, double-click on the FLUID.exe +To run FLUID under WIN32, double-click on the \e FLUID.exe file. You can also run FLUID from the Command Prompt window. FLUID always runs in the background under WIN32. @@ -119,7 +128,7 @@ fluid -c filename.fl \endcode This will read the filename.fl file and write -filename.cxx and filename.h. Any leading +filename.cxx and filename.h. Any leading directory on filename.fl will be stripped, so they are always written to the current directory. If there are any errors reading or writing the files, FLUID will print the error and @@ -152,6 +161,7 @@ FLUID that is used for the CubeView program provided with FLTK. \image html cubeview.gif "Figure 9-2: CubeView demo" \image latex cubeview.eps "CubeView demo" width=10cm + The window is of class CubeViewUI, and is completely generated by FLUID, including class member functions. The central display of the cube is a separate @@ -171,8 +181,8 @@ how to: \subsection fluid_cubeview The CubeView Class The CubeView class is a subclass of Fl_Gl_Window. It has methods for -setting the zoom, the x and y pan, and the rotation angle -about the x and yaxes. +setting the zoom, the \e x and \e y pan, and the rotation angle +about the \e x and \e y axes. You can safely skip this section as long as you realize the CubeView is a sublass of Fl_Gl_Window and will respond to calls from @@ -375,7 +385,7 @@ CubeView defined in the previous section using FLUID. \par Defining the CubeViewUI Class Once you have started FLUID, the first step in defining a class is to -create a new class within FLUID using the \em New->Code->Class +create a new class within FLUID using the New->Code->Class menu item. Name the class "CubeViewUI" and leave the subclass blank. We do not need any inheritance for this window. You should see the new class declaration in the FLUID @@ -383,6 +393,7 @@ browser window. \image html fluid1.gif "Figure 9-3: FLUID file for CubeView" \image latex fluid1.eps "FLUID file for CubeView" width=10cm + \par Adding the Class Constructor @@ -397,11 +408,11 @@ the constructor in the FLUID browser window and click on New->Group->Window. In a similar manner add the following to the CubeViewUI constructor: -\li A horizontal roller named hrot -\li A vertical roller named vrot -\li A horizontal slider named xpan -\li A vertical slider named ypan -\li A horizontal value slider named zoom +\li A horizontal roller named \p hrot +\li A vertical roller named \p vrot +\li A horizontal slider named \p xpan +\li A vertical slider named \p ypan +\li A horizontal value slider named \p zoom None of these additions need be public. And they shouldn't be unless you plan to expose them as part of the interface for @@ -411,7 +422,8 @@ When you are finished you should have something like this: \image html fluid2.gif "Figure 9-4: FLUID window containing CubeView demo" \image latex fluid2.eps "FLUID window containing CubeView demo" width=10cm -We will talk about the show() method that is highlighted + +We will talk about the \p show() method that is highlighted shortly. @@ -427,26 +439,27 @@ is created in the same way as a Fl_Box widget. Use This will be no ordinary box, however. The Box properties window will appear. The key to letting CubeViewUI -display CubeView is to enter CubeView in the "Class:" text +display CubeView is to enter CubeView in the Class: text entry box. This tells FLUID that it is not an Fl_Box, but a similar widget with the same constructor. -In the "Extra Code:" field enter \#include "CubeView.h" +In the Extra Code: field enter \#include "CubeView.h" -This \#include is important, as we have just included +This \p \#include is important, as we have just included CubeView as a member of CubeViewUI, so any public CubeView methods are now available to CubeViewUI. \image html fluid3-cxx.gif "Figure 9-5: CubeView methods" \image latex fluid3-cxx.eps "CubeView methods" width=10cm + \par Defining the Callbacks Each of the widgets we defined before adding CubeView can have callbacks that call CubeView methods. You can call an external -function or put in a short amount of code in the "Callback" +function or put in a short amount of code in the Callback field of the widget panel. For example, the callback for the -ypan slider is: +\p ypan slider is: \code cube->pany(((Fl_Slider *)o)->value()); @@ -471,14 +484,15 @@ appear on the screen. Make sure the top level CubeViewUI is selected and select New->Code->Function/Method. Just use the name -show(). We don't need a return value here, and since we will +\p show(). We don't need a return value here, and since we will not be adding any widgets to this method FLUID will assign it a return -type of void. +type of \p void. \image html fluid4.gif "Figure 9-6: CubeView constructor" \image latex fluid4.eps "CubeView constructor" width=10cm + Once the new method has been added, highlight its name and select -New->Code->Code. Enter the method's code in the code window. +New->Code->Code. Enter the method's code in the code window. \subsection fluid_addconst Adding Constructor Initialization Code @@ -515,35 +529,35 @@ edited is shown in the window title. The widgets are stored in a hierarchy. You can open and close a level by clicking the "triangle" at the left of a widget. -The leftmost widgets are the parents, and all the widgets -listed below them are their children. Parents don't have to have +The leftmost widgets are the \e parents, and all the widgets +listed below them are their \e children. Parents don't have to have any children. -The top level of the hierarchy is composed of functions and -classes. Each of these will produce a single C++ public +The top level of the hierarchy is composed of \e functions and +\e classes. Each of these will produce a single C++ public function or class in the output .cxx file. Calling the function or instantiating the class will create all of the child widgets. -The second level of the hierarchy contains the windows. Each of these -produces an instance of class Fl_Window. +The second level of the hierarchy contains the \e windows. +Each of these produces an instance of class Fl_Window. -Below that are either widgets (subclasses of Fl_Widget) or -groups of widgets (including other groups). Plain groups are for -layout, navigation, and resize purposes. Tab groups provide the +Below that are either \e widgets (subclasses of Fl_Widget) or +\e groups of widgets (including other groups). Plain groups are for +layout, navigation, and resize purposes. Tab groups provide the well-known file-card tab interface. -Widgets are shown in the browser by either their name (such -as "main_panel" in the example), or by their type -and label (such as "Button "the green""). +Widgets are shown in the browser by either their \e name (such +as "main_panel" in the example), or by their \e type +and \e label (such as "Button "the green""). -You select widgets by clicking on their names, which highlights +You \e select widgets by clicking on their names, which highlights them (you can also select widgets from any displayed window). You can select many widgets by dragging the mouse across them, or by using Shift+Click to toggle them on and off. To select no widgets, click in the blank area under the last widget. Note that hidden children may be selected even when there is no visual indication of this. -You open widgets by double-clicking on them, or (to open several +You \e open widgets by double-clicking on them, or (to open several widgets you have picked) by typing the F1 key. A control panel will appear so you can change the widget(s). @@ -591,7 +605,7 @@ Asks for a new filename and saves the file. "Compiles" the data into a .cxx and .h file. These are exactly the same as the files you get when you run -FLUID with the -c switch. +FLUID with the \c -c switch. The output file names are the same as the .fl file, with the leading directory and trailing ".fl" stripped, and @@ -605,7 +619,7 @@ the current file. The output file name is the same as the .fl file, with the leading directory and trailing ".fl" stripped, and ".txt", ".po", or ".msg" appended depending on the -Internationalization Mode. +\ref fluid_i18n "Internationalization Mode". \par File/Quit (Ctrl+q) @@ -679,12 +693,12 @@ windows within functions. \par Edit/Later (F3) -
Moves all of the selected widgets one later in order among
+Moves all of the selected widgets one later in order among
the children of their parent (if possible).
\par Edit/Group (F7)
-Creates a new Fl_Group and make all the currently
+Creates a new Fl_Group and make all the currently
selected widgets children of it.
\par Edit/Ungroup (F8)
@@ -707,11 +721,12 @@ files the are generated by FLUID. If you check the "Include .h
from .cxx" button the code file will include the header file
automatically.
-The internationalization options are described
-later in this chapter.
+The \ref fluid_i18n "internationalization" options are described
+later in this chapter.
\image html fluid_prefs.gif "Figure 9-7: FLUID Preferences Window"
\image latex fluid_prefs.eps "FLUID Preferences Window" width=10cm
+
\par Edit/GUI Settings... (Shift+Ctrl+p)
Displays the GUI settings panel. This panel is used
@@ -728,14 +743,14 @@ If the function contains any unnamed windows, it will be
declared as returning a Fl_Window pointer. The unnamed window
will be returned from it (more than one unnamed window is
useless). If the function contains only named windows, it will
-be declared as returning nothing (void).
+be declared as returning nothing (\c void ).
It is possible to make the .cxx output be a
self-contained program that can be compiled and executed. This
is done by deleting the function name so
-main(argc,argv) is used. The function will call
-show() on all the windows it creates and then call
-Fl::run(). This can also be used to test resize
+\p main(argc,argv) is used. The function will call
+\p show() on all the windows it creates and then call
+\p Fl::run(). This can also be used to test resize
behavior or other parts of the user interface.
You can change the function name by double-clicking on the
@@ -743,7 +758,7 @@ function.
\par New/Window
-Creates a new Fl_Window widget. The window is added
+Creates a new Fl_Window widget. The window is added
to the currently selected function, or to the function
containing the currently selected item. The window will appear,
sized to 100x100. You can resize it to whatever size you
@@ -755,7 +770,7 @@ this chapter.
\par New/...
All other items on the New menu are subclasses of
-Fl_Widget. Creating them will add them to the
+Fl_Widget. Creating them will add them to the
currently selected group or window, or the group or window
containing the currently selected widget. The initial
dimensions and position are chosen by copying the current
@@ -822,8 +837,8 @@ red overlay so you can see the widgets more accurately,
especially when setting the box type.
If you have several widgets selected, they may have different
-values for the fields. In this case the value for one of
-the widgets is shown. But if you change this value, all
+values for the fields. In this case the value for \e one of
+the widgets is shown. But if you change this value, \e all
of the selected widgets are changed to the new value.
Hitting "OK" makes the changes permanent.
@@ -842,6 +857,7 @@ undone, however.
\image html fluid_widget_gui.gif "Figure 9-8: The FLUID widget GUI attributes"
\image latex fluid_widget_gui.eps "The FLUID widget GUI attributes" width=10cm
+
\section fluid_widget_attributes GUI Attributes
\par Label (text field)
@@ -861,13 +877,13 @@ embossed change the appearance of the text.
\par Image
The active image for the widget. Click on the
-Browse... button to pick an image file using the file
+\b Browse... button to pick an image file using the file
chooser.
\par Inactive
The inactive image for the widget. Click on the
-Browse... button to pick an image file using the file
+\b Browse... button to pick an image file using the file
chooser.
\par Alignment (buttons)
@@ -877,9 +893,9 @@ the widget, you can combine the to put it in the corner. The
"box" button puts the label inside the widget, rather
than outside.
-The clip button clips the label to the widget box, the
-wrap button wraps any text in the label, and the text
-image button puts the text over the image instead of under
+The \b clip button clips the label to the widget box, the
+\b wrap button wraps any text in the label, and the
+text image button puts the text over the image instead of under
the image.
\par Position (text fields)
@@ -899,15 +915,15 @@ shortcut button and press any key sequence to set the shortcut.
\par Attributes (buttons)
-The Visible button controls whether the widget is
+The \b Visible button controls whether the widget is
visible (on) or hidden (off) initially. Don't change this for
windows or for the immediate children of a Tabs group.
-The Active button controls whether the widget is
+The \b Active button controls whether the widget is
activated (on) or deactivated (off) initially. Most widgets
appear greyed out when deactivated.
-The Resizable button controls whether the window is
+The \b Resizable button controls whether the window is
resizeable. In addition all the size changes of a window or
group will go "into" the resizable child. If you have
a large data display surrounded by buttons, you probably want
@@ -915,17 +931,17 @@ that data area to be resizable. You can get more complex
behavior by making invisible boxes the resizable widget, or by
using hierarchies of groups. Unfortunately the only way to test
it is to compile the program. Resizing the FLUID window is
-not the same as what will happen in the user program.
+\e not the same as what will happen in the user program.
-The Hotspot button causes the parent window to be
+The \b Hotspot button causes the parent window to be
positioned with that widget centered on the mouse. This
-position is determined when the FLUID function is called,
+position is determined when the FLUID function is called,
so you should call it immediately before showing the window. If
you want the window to hide and then reappear at a new position,
you should have your program set the hotspot itself just before
-show().
+\p show().
-The Border button turns the window manager border on
+The \b Border button turns the window manager border on
or off. On most window managers you will have to close the
window and reopen it to see the effect.
@@ -938,6 +954,7 @@ and reopen it to see the effect.
\image html fluid_widget_style.gif "Figure 9-9: The FLUID widget Style attributes"
\image latex fluid_widget_style.eps "The FLUID widget Style attributes" width=10cm
+
\subsection fluid_style_attributes Style Attributes
\par Label Font (pulldown menu)
@@ -998,16 +1015,17 @@ menus, and browsers.
\image html fluid_widget_cxx.gif "Figure 9-10: The FLUID widget C++ attributes"
\image latex fluid_widget_cxx.eps "The FLUID widget C++ attributes" width=10cm
+
\subsection fluid_cpp_attributes C++ Attributes
\par Class
This is how you use your own subclasses of
-Fl_Widget. Whatever identifier you type in here will
+Fl_Widget. Whatever identifier you type in here will
be the class that is instantiated.
-In addition, no \#include header file is put in the
-.h file. You must provide a \#include line as
+In addition, no \p \#include header file is put in the
+.h file. You must provide a \p \#include line as
the first line of the "Extra Code" which declares your
subclass.
@@ -1016,7 +1034,7 @@ does not have to be a subclass. It is sometimes useful to
change this to another FLTK class. Currently the only way to get
a double-buffered window is to change this field for the window
to "Fl_Double_Window" and to add
-\code "#include