Fix a possible popup menu crash event.
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8d714acf33
@ -86,29 +86,29 @@ enum class State {
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struct Menu_State
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{
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// menu item under the mouse pinter or selected by keyboard, or nullptr
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const Fl_Menu_Item* current_item { nullptr };
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const Fl_Menu_Item* current_item = nullptr;
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// index of the menu window that contains the current_item
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menu_index_t current_menu_ix { 0 };
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menu_index_t current_menu_ix = 0;
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// index of current_item within the menu window indicated by menu_number, -1 if none
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item_index_t current_item_ix { -1 };
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item_index_t current_item_ix = -1;
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// pointers to open menu windows
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Menu_Window* menu_window[20] { nullptr };
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// number of open menuwindows
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menu_index_t num_menus { 0 };
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menu_index_t num_menus = 0;
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// if true, pulldown is initiated by a menubar, and menu_window[0] holds the
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// horizontally arranged level 0 menu item list
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bool in_menubar { false };
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bool in_menubar = false;
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// State::INIT, etc. See above
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State state { State::INIT };
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State state = State::INIT;
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// simulate a button in the top level of a menubar
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Menu_Window* menubar_button_helper { nullptr };
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Menu_Window* menubar_button_helper = nullptr;
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// check if mouse coordinates are inside any of the menu windows
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bool is_inside(int mx, int my);
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@ -1506,6 +1506,10 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
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pp.menu_window[pp.current_menu_ix]->autoscroll(pp.current_item_ix);
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STARTUP:
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if (pp.current_menu_ix < 0 || pp.current_menu_ix >= pp.num_menus) {
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initial_item = 0; // turn off startup code
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continue;
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}
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Menu_Window& cw = *pp.menu_window[pp.current_menu_ix];
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const Fl_Menu_Item* m = pp.current_item;
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if (!m || !m->selectable()) { // pointing at inactive item
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