Fix for issue #155 "SVG rendering spoiled by scaling".
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@ -275,8 +275,8 @@ void Fl_Image::scale(int width, int height, int proportional, int can_expand)
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if (fw < 1) fw = 1;
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if (fh < 1) fh = 1;
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}
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w_ = int(data_w() / fw);
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h_ = int(data_h() / fh);
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w_ = int((data_w() / fw) + 0.5);
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h_ = int((data_h() / fh) + 0.5);
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}
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/** Draw the image to the current drawing surface rescaled to a given width and height.
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