fltk/src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.H
2023-11-28 16:35:39 +01:00

69 lines
2.5 KiB
C++

//
// Class Fl_Wayland_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
//
// Copyright 2021-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef FL_WAYLAND_GL_WINDOW_DRIVER_H
#define FL_WAYLAND_GL_WINDOW_DRIVER_H
#include <config.h>
#if HAVE_GL
#include "../../Fl_Gl_Window_Driver.H"
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <FL/gl.h>
/* Implementation note about OpenGL drawing on the Wayland platform
After eglCreateWindowSurface() with attributes {EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER, EGL_NONE},
eglQueryContext() reports that EGL_RENDER_BUFFER equals EGL_BACK_BUFFER.
This experiment suggests that the platform only supports double-buffer drawing.
Consequently, FL_DOUBLE is enforced in all Fl_Gl_Window::mode_ values under Wayland.
*/
class Fl_Wayland_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *);
friend class Fl_Wayland_Gl_Plugin;
private:
static EGLDisplay egl_display;
struct wl_egl_window *egl_window;
EGLSurface egl_surface;
Fl_Wayland_Gl_Window_Driver(Fl_Gl_Window *win);
float pixels_per_unit() FL_OVERRIDE;
void make_current_before() FL_OVERRIDE;
int mode_(int m, const int *a) FL_OVERRIDE;
void swap_buffers() FL_OVERRIDE;
void resize(int is_a_resize, int w, int h) FL_OVERRIDE;
char swap_type() FL_OVERRIDE;
void swap_interval(int) FL_OVERRIDE;
int swap_interval() const FL_OVERRIDE;
Fl_Gl_Choice *find(int m, const int *alistp) FL_OVERRIDE;
GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) FL_OVERRIDE;
void set_gl_context(Fl_Window* w, GLContext context) FL_OVERRIDE;
void delete_gl_context(GLContext) FL_OVERRIDE;
void make_overlay_current() FL_OVERRIDE;
void redraw_overlay() FL_OVERRIDE;
void gl_start() FL_OVERRIDE;
void gl_visual(Fl_Gl_Choice *c) FL_OVERRIDE;
char *alpha_mask_for_string(
const char *str, int n, int w, int h, Fl_Fontsize fs) FL_OVERRIDE;
void init();
public:
//virtual bool need_scissor() { return true; } // CONTROL_LEAKING_SUB_GL_WINDOWS
//void apply_scissor(); // CONTROL_LEAKING_SUB_GL_WINDOWS
};
#endif // HAVE_GL
#endif // FL_WAYLAND_GL_WINDOW_DRIVER_H