git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12970 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
106 lines
2.2 KiB
C++
106 lines
2.2 KiB
C++
//
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// "$Id$"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include "../../config_lib.h"
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#include "Fl_PicoAndroid_Graphics_Driver.h"
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#include <jni.h>
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#include <errno.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <FL/Fl.H>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
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/*
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By linking this module, the following static method will instantiate the
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PicoSDL Graphics driver as the main display driver.
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*/
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Fl_Graphics_Driver *Fl_Graphics_Driver::newMainGraphicsDriver()
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{
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return new Fl_PicoAndroid_Graphics_Driver();
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}
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void Fl_PicoAndroid_Graphics_Driver::rectf(int x, int y, int w, int h)
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{
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GLfloat q3[] = {
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x, y,
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x, y+h-3,
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x+w-3, y+h-3,
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x+w-3, y
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};
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uchar r, g, b;
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Fl::get_color(Fl_Graphics_Driver::color(), r, g, b);
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glColor4ub(r, g, b, 255);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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void Fl_PicoAndroid_Graphics_Driver::line(int x, int y, int x1, int y1)
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{
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GLfloat q3[] = {
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x, y,
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x1, y1
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};
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uchar r, g, b;
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Fl::get_color(Fl_Graphics_Driver::color(), r, g, b);
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glColor4ub(r, g, b, 255);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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void Fl_PicoAndroid_Graphics_Driver::point(int x, int y)
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{
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GLfloat q3[] = {
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x, y
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};
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uchar r, g, b;
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Fl::get_color(Fl_Graphics_Driver::color(), r, g, b);
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glColor4ub(r, g, b, 255);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_POINTS, 0, 1);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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//
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// End of "$Id$".
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//
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