- Use atomic ops both to set and reset async_sent flag
- Remove the MinGW atomic ops, since Windows intrinsics are supported
- Remone thread-unsafe checks from uv_async_send
According to MSDN there are no alignment requirements. We could use
InterlockedExchange8, but that's only available on Windows >= 8.
This change is intended to make uv_async_send more resilient. It has to
be thread-safe, and that means that the handle could just have been
closed when uv_async_send was called. This case was previously not
handles (there is an inherent race condition). The new model is inspired
by the one used on the Unix side, which uses a single fd (or overlapped
in this case) to wakeup the loop and then process all pending async
handles. This makes handling those edge cases a lot simpler: when the
handle is closed it's removed from the handle queue, and then it's not
processed at all.
As a result of this change, async benchmarks work on Windows where they
previously failed with assertions.
PR-URL: https://github.com/libuv/libuv/pull/980
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Replace the red-black tree with a heap. The most common operation that
libuv performs on timers is looking up the first timer to expire. With
a red-black tree, that operation is O(log n). With a heap, it's O(1).
Default CC to `gcc` instead of `cc` because at least on the mingw
installation I had there was no `cc` executable. This avoids having
to type `CC=gcc` in all the `make` commands.
Also append to `CFLAGS` instead of defining if not previously defined.
These flags are required to build libuv, so they should not be
overridden if other extra CFLAGS are supplied via the command
line as well.
* add a very simple Makefile.mingw that builds libuv.a
* apply a couple of fixes to src/win so it actually builds with mingw
(mostly missing includes)
Fixes#847.