/* Copyright libuv project contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "uv.h" #include "task.h" #include TEST_IMPL(udp_send_fail_nbufs) { struct sockaddr_in addr; uv_udp_send_t req; uv_udp_t client; uv_buf_t buf; int r; ASSERT_OK(uv_ip4_addr("127.0.0.1", TEST_PORT, &addr)); ASSERT_OK(uv_udp_init(uv_default_loop(), &client)); buf = uv_buf_init("PING", 4); /* nbufs=0 should be rejected. */ r = uv_udp_send(&req, &client, &buf, 0, (const struct sockaddr*) &addr, NULL); ASSERT_EQ(UV_EINVAL, r); /* Negative nbufs undergoes sign conversion to a large unsigned value. */ r = uv_udp_send(&req, &client, &buf, -1, (const struct sockaddr*) &addr, NULL); ASSERT_EQ(UV_EINVAL, r); /* Same checks for uv_udp_try_send. */ r = uv_udp_try_send(&client, &buf, 0, (const struct sockaddr*) &addr); ASSERT_EQ(UV_EINVAL, r); r = uv_udp_try_send(&client, &buf, -1, (const struct sockaddr*) &addr); ASSERT_EQ(UV_EINVAL, r); uv_close((uv_handle_t*) &client, NULL); uv_run(uv_default_loop(), UV_RUN_DEFAULT); MAKE_VALGRIND_HAPPY(uv_default_loop()); return 0; }