/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include #include "uv.h" #include "../uv-common.h" #include "internal.h" /* The only event loop we support right now */ static uv_loop_t uv_default_loop_; /* uv_once intialization guards */ static uv_once_t uv_init_guard_ = UV_ONCE_INIT; static uv_once_t uv_default_loop_init_guard_ = UV_ONCE_INIT; static void uv_init(void) { /* Initialize winsock */ uv_winsock_init(); /* Fetch winapi function pointers */ uv_winapi_init(); /* Initialize FS */ uv_fs_init(); /* Initialize console */ uv_console_init(); } static void uv_loop_init(uv_loop_t* loop) { /* Create an I/O completion port */ loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1); if (loop->iocp == NULL) { uv_fatal_error(GetLastError(), "CreateIoCompletionPort"); } loop->refs = 0; uv_update_time(loop); loop->pending_reqs_tail = NULL; loop->endgame_handles = NULL; RB_INIT(&loop->timers); loop->check_handles = NULL; loop->prepare_handles = NULL; loop->idle_handles = NULL; loop->next_prepare_handle = NULL; loop->next_check_handle = NULL; loop->next_idle_handle = NULL; loop->ares_active_sockets = 0; loop->ares_chan = NULL; loop->last_err = uv_ok_; } static void uv_default_loop_init(void) { /* Intialize libuv itself first */ uv_once(&uv_init_guard_, uv_init); /* Initialize the main loop */ uv_loop_init(&uv_default_loop_); } uv_loop_t* uv_default_loop() { uv_once(&uv_default_loop_init_guard_, uv_default_loop_init); return &uv_default_loop_; } void uv_ref(uv_loop_t* loop) { loop->refs++; } void uv_unref(uv_loop_t* loop) { loop->refs--; } static void uv_poll(uv_loop_t* loop, int block) { BOOL success; DWORD bytes, timeout; ULONG_PTR key; OVERLAPPED* overlapped; uv_req_t* req; if (block) { timeout = uv_get_poll_timeout(loop); } else { timeout = 0; } success = GetQueuedCompletionStatus(loop->iocp, &bytes, &key, &overlapped, timeout); if (overlapped) { /* Package was dequeued */ req = uv_overlapped_to_req(overlapped); uv_insert_pending_req(loop, req); } else if (GetLastError() != WAIT_TIMEOUT) { /* Serious error */ uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus"); } } static void uv_poll_ex(uv_loop_t* loop, int block) { BOOL success; DWORD timeout; uv_req_t* req; OVERLAPPED_ENTRY overlappeds[128]; ULONG count; ULONG i; if (block) { timeout = uv_get_poll_timeout(loop); } else { timeout = 0; } assert(pGetQueuedCompletionStatusEx); success = pGetQueuedCompletionStatusEx(loop->iocp, overlappeds, COUNTOF(overlappeds), &count, timeout, FALSE); if (success) { for (i = 0; i < count; i++) { /* Package was dequeued */ req = uv_overlapped_to_req(overlappeds[i].lpOverlapped); uv_insert_pending_req(loop, req); } } else if (GetLastError() != WAIT_TIMEOUT) { /* Serious error */ uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx"); } } #define UV_LOOP(loop, poll) \ while ((loop)->refs > 0) { \ uv_update_time((loop)); \ uv_process_timers((loop)); \ \ /* Call idle callbacks if nothing to do. */ \ if ((loop)->pending_reqs_tail == NULL && \ (loop)->endgame_handles == NULL) { \ uv_idle_invoke((loop)); \ } \ \ /* Completely flush all pending reqs and endgames. */ \ /* We do even when we just called the idle callbacks because those may */ \ /* have closed handles or started requests that short-circuited. */ \ while ((loop)->pending_reqs_tail || (loop)->endgame_handles) { \ uv_process_endgames((loop)); \ uv_process_reqs((loop)); \ } \ \ if ((loop)->refs <= 0) { \ break; \ } \ \ uv_prepare_invoke((loop)); \ \ poll((loop), (loop)->idle_handles == NULL && (loop)->refs > 0); \ \ uv_check_invoke((loop)); \ } int uv_run(uv_loop_t* loop) { if (pGetQueuedCompletionStatusEx) { UV_LOOP(loop, uv_poll_ex); } else { UV_LOOP(loop, uv_poll); } assert(loop->refs == 0); return 0; }