168 lines
4.2 KiB
C
168 lines
4.2 KiB
C
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include "uv.h"
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#include "internal.h"
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int uv_is_active(uv_handle_t* handle) {
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switch (handle->type) {
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case UV_TIMER:
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case UV_IDLE:
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case UV_PREPARE:
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case UV_CHECK:
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return (handle->flags & UV_HANDLE_ACTIVE) ? 1 : 0;
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default:
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return 1;
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}
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}
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/* TODO: integrate this with uv_close. */
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static int uv_close_error(uv_handle_t* handle, uv_err_t e) {
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uv_tcp_t* tcp;
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uv_pipe_t* pipe;
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if (handle->flags & UV_HANDLE_CLOSING) {
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return 0;
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}
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handle->error = e;
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handle->flags |= UV_HANDLE_CLOSING;
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/* Handle-specific close actions */
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switch (handle->type) {
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case UV_TCP:
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tcp = (uv_tcp_t*)handle;
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/* If we don't shutdown before calling closesocket, windows will */
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/* silently discard the kernel send buffer and reset the connection. */
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if (!(tcp->flags & UV_HANDLE_SHUT)) {
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shutdown(tcp->socket, SD_SEND);
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tcp->flags |= UV_HANDLE_SHUT;
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}
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tcp->flags &= ~(UV_HANDLE_READING | UV_HANDLE_LISTENING);
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closesocket(tcp->socket);
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if (tcp->reqs_pending == 0) {
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uv_want_endgame(handle);
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}
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return 0;
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case UV_NAMED_PIPE:
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pipe = (uv_pipe_t*)handle;
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pipe->flags &= ~(UV_HANDLE_READING | UV_HANDLE_LISTENING);
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close_pipe(pipe, NULL, NULL);
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if (pipe->reqs_pending == 0) {
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uv_want_endgame(handle);
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}
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return 0;
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case UV_TIMER:
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uv_timer_stop((uv_timer_t*)handle);
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uv_want_endgame(handle);
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return 0;
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case UV_PREPARE:
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uv_prepare_stop((uv_prepare_t*)handle);
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uv_want_endgame(handle);
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return 0;
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case UV_CHECK:
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uv_check_stop((uv_check_t*)handle);
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uv_want_endgame(handle);
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return 0;
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case UV_IDLE:
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uv_idle_stop((uv_idle_t*)handle);
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uv_want_endgame(handle);
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return 0;
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case UV_ASYNC:
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if (!((uv_async_t*)handle)->async_sent) {
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uv_want_endgame(handle);
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}
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return 0;
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default:
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/* Not supported */
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assert(0);
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return -1;
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}
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}
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int uv_close(uv_handle_t* handle, uv_close_cb close_cb) {
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handle->close_cb = close_cb;
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return uv_close_error(handle, uv_ok_);
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}
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void uv_want_endgame(uv_handle_t* handle) {
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if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
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handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
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handle->endgame_next = LOOP->endgame_handles;
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LOOP->endgame_handles = handle;
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}
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}
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void uv_process_endgames() {
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uv_handle_t* handle;
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while (LOOP->endgame_handles) {
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handle = LOOP->endgame_handles;
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LOOP->endgame_handles = handle->endgame_next;
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handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
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switch (handle->type) {
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case UV_TCP:
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uv_tcp_endgame((uv_tcp_t*)handle);
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break;
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case UV_NAMED_PIPE:
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uv_pipe_endgame((uv_pipe_t*)handle);
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break;
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case UV_TIMER:
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uv_timer_endgame((uv_timer_t*)handle);
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break;
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case UV_PREPARE:
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case UV_CHECK:
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case UV_IDLE:
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uv_loop_watcher_endgame(handle);
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break;
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case UV_ASYNC:
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uv_async_endgame((uv_async_t*)handle);
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break;
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default:
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assert(0);
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break;
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}
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}
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}
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