libuv/src/win/handle.c
2011-07-19 03:47:30 +02:00

168 lines
4.2 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "uv.h"
#include "internal.h"
int uv_is_active(uv_handle_t* handle) {
switch (handle->type) {
case UV_TIMER:
case UV_IDLE:
case UV_PREPARE:
case UV_CHECK:
return (handle->flags & UV_HANDLE_ACTIVE) ? 1 : 0;
default:
return 1;
}
}
/* TODO: integrate this with uv_close. */
static int uv_close_error(uv_handle_t* handle, uv_err_t e) {
uv_tcp_t* tcp;
uv_pipe_t* pipe;
if (handle->flags & UV_HANDLE_CLOSING) {
return 0;
}
handle->error = e;
handle->flags |= UV_HANDLE_CLOSING;
/* Handle-specific close actions */
switch (handle->type) {
case UV_TCP:
tcp = (uv_tcp_t*)handle;
/* If we don't shutdown before calling closesocket, windows will */
/* silently discard the kernel send buffer and reset the connection. */
if (!(tcp->flags & UV_HANDLE_SHUT)) {
shutdown(tcp->socket, SD_SEND);
tcp->flags |= UV_HANDLE_SHUT;
}
tcp->flags &= ~(UV_HANDLE_READING | UV_HANDLE_LISTENING);
closesocket(tcp->socket);
if (tcp->reqs_pending == 0) {
uv_want_endgame(handle);
}
return 0;
case UV_NAMED_PIPE:
pipe = (uv_pipe_t*)handle;
pipe->flags &= ~(UV_HANDLE_READING | UV_HANDLE_LISTENING);
close_pipe(pipe, NULL, NULL);
if (pipe->reqs_pending == 0) {
uv_want_endgame(handle);
}
return 0;
case UV_TIMER:
uv_timer_stop((uv_timer_t*)handle);
uv_want_endgame(handle);
return 0;
case UV_PREPARE:
uv_prepare_stop((uv_prepare_t*)handle);
uv_want_endgame(handle);
return 0;
case UV_CHECK:
uv_check_stop((uv_check_t*)handle);
uv_want_endgame(handle);
return 0;
case UV_IDLE:
uv_idle_stop((uv_idle_t*)handle);
uv_want_endgame(handle);
return 0;
case UV_ASYNC:
if (!((uv_async_t*)handle)->async_sent) {
uv_want_endgame(handle);
}
return 0;
default:
/* Not supported */
assert(0);
return -1;
}
}
int uv_close(uv_handle_t* handle, uv_close_cb close_cb) {
handle->close_cb = close_cb;
return uv_close_error(handle, uv_ok_);
}
void uv_want_endgame(uv_handle_t* handle) {
if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
handle->endgame_next = LOOP->endgame_handles;
LOOP->endgame_handles = handle;
}
}
void uv_process_endgames() {
uv_handle_t* handle;
while (LOOP->endgame_handles) {
handle = LOOP->endgame_handles;
LOOP->endgame_handles = handle->endgame_next;
handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
switch (handle->type) {
case UV_TCP:
uv_tcp_endgame((uv_tcp_t*)handle);
break;
case UV_NAMED_PIPE:
uv_pipe_endgame((uv_pipe_t*)handle);
break;
case UV_TIMER:
uv_timer_endgame((uv_timer_t*)handle);
break;
case UV_PREPARE:
case UV_CHECK:
case UV_IDLE:
uv_loop_watcher_endgame(handle);
break;
case UV_ASYNC:
uv_async_endgame((uv_async_t*)handle);
break;
default:
assert(0);
break;
}
}
}